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Old Aug 08, 2008, 09:51 PM // 21:51   #441
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Quote:
Originally Posted by Jetdoc
P.S. Dragon Slash with the latest Save Yourself is simply on crack. Adrenaline management isn't even a worry any longer.
It always was...under [skill]For Great Justice![/skill], it recharges itself, making it spammable. Seriously, the skill was always one of the better sword skills for the PvE warrior. And SY! wasn't A-management, but one that you wanted to charge often.
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Old Aug 08, 2008, 09:53 PM // 21:53   #442
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I must say that the xinrae bug was quite annoying.
Especially when you're vanquishing and it happens about 30minutes after you start.
Funny nonetheless
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Old Aug 08, 2008, 09:53 PM // 21:53   #443
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Originally Posted by Scythe O F Glory
DarkNecrid said that at 2:51, i got the update at like 5 something. I think he was referring to last nights update.
No it was the update just now silly. You forget Guru has different timezones or whatever. :P
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Old Aug 08, 2008, 10:00 PM // 22:00   #444
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Quote:
Originally Posted by Bryant Again
I can prove to you one thing: removing inherent meaning from the game does not make it "better". Nor is making it more "fun".
Again, all subjective, not proof of anything. And not even the majority view based on my reading of this thread, for whatever that's worth.
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Old Aug 08, 2008, 10:02 PM // 22:02   #445
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Quote:
Originally Posted by MarlinBackna
And SY! wasn't A-management, but one that you wanted to charge often.
I believe what Jetdoc meant was that it is now far easier to fire and forget SY! due to the longer base duration, making it less important to pay attention to your adrenaline levels at lower ranks of the Kurzick/Luxon titles.
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Old Aug 08, 2008, 10:02 PM // 22:02   #446
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Quote:
Originally Posted by Faer
You are terrible.

In fact, Evisc/DSlash Warriors not only out-DPS Ursan and have knockdown of their own, they also have the option of packing multiple utility skills including, but not limited to, the functionalities of interrupting and party-wide support, and can use all these other utility skills without having to drop a form and therefore kill their DPS.
  1. There are no knock down skills in the axe or sword mastery, so you either talk about secondary class skills or PvE skills. With the exception of Whirlwind there are no skills useable by those warriors that knockdown several enemies.
  2. Ursan is just one skill. I can take seven more with me. So I can lay traps, cast wards etc, then pull and use Ursan. And I know that Stances, Enchantments don´t work.
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Old Aug 08, 2008, 10:09 PM // 22:09   #447
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Quote:
Originally Posted by Kashrlyyk
  1. There are no knock down skills in the axe or sword mastery, so you either talk about secondary class skills or PvE skills. With the exception of Whirlwind there are no skills useable by those warriors that knockdown several enemies.
  2. Ursan is just one skill. I can take seven more with me. So I can lay traps, cast wards etc, then pull and use Ursan. And I know that Stances, Enchantments don´t work.
Sorry, I completely forgot that you aren't allowed to use the synergy that is built into the game in an effort to be efficient and win. My bad; be right back, removing everything from my bar that isn't in Sword or Axe Mastery. I suppose having to drop out of Ursan to use those other seven skills is better than having access to a full skillbar of utility at all times without letting your damage output suffer, and having a skillslot taken up by something that is useless 50% of the time is better than having 8 skills that are ready when and where they are needed. And wow, what was I ever thinking, bringing a team of 8 people into an area, each with different builds that supported and complemented each other when instead I could have brought 8 functionally identical and practically useless builds that only work together properly half of the time instead!

Wait a tick. That's completely bonkers.
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Old Aug 08, 2008, 10:09 PM // 22:09   #448
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Quote:
There are no knock down skills in the axe or sword mastery, so you either talk about secondary class skills or PvE skills. With the exception of Whirlwind there are no skills useable by those warriors that knockdown several enemies.
wow guys...you can dual class in this game?????? i can't believe i just found this out!!

seriously what is your point?

The Earth Shaker build can out dps ursan, knockdown in an AoE more times than Ursan, etc. Evis and DS aren't about AoE kds....because there's no point in doing an AoE KD with them.
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Old Aug 08, 2008, 10:12 PM // 22:12   #449
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I wonder if they fixed our bonker heroes? (Out of game atm)
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Old Aug 08, 2008, 10:18 PM // 22:18   #450
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Originally Posted by Nightow
I wonder if they fixed our bonker heroes? (Out of game atm)
Just got out of FoW - nearly wiped several times cos overly-aggressive Heroes now run and get aggro from mobs nowhere near; it's impossible to sneak past groups. They even run ahead and get aggro when you are stood still viewing the scene. Worse than minions.
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Old Aug 08, 2008, 10:18 PM // 22:18   #451
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So let's see how this affects me:

-Ranger might try Expert's Dexterity
-Mesmer might try Lyssa's Aura
-Elementalist might... well, being an Air Magic user... possibilities are much more compared to the Ranger and Mesmer.
-Warrior might... well, Delver skills might be used.
-Necromancer might think about using Life Transfer or Vampiric Spirit again...

PvE skills are definitely going to be looked over again...
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Old Aug 08, 2008, 10:20 PM // 22:20   #452
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Quote:
Originally Posted by Feanixxx
Just got out of FoW - nearly wiped several times cos overly-aggressive Heroes now run and get aggro from mobs nowhere near; it's impossible to sneak past groups. They even run ahead and get aggro when you are stood still viewing the scene. Worse than minions.
Hmm, I was more curious about my smiter, Ogden but I'll take your word that they're still borked at face value. Thank you.

Now fix mah Oggy, Anet! D:
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Old Aug 08, 2008, 10:31 PM // 22:31   #453
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Quote:
Originally Posted by Kashrlyyk
There are no knock down skills in the axe or sword mastery, so you either talk about secondary class skills or PvE skills. With the exception of Whirlwind there are no skills useable by those warriors that knockdown several enemies.
Ursan is just one skill. I can take seven more with me. So I can lay traps, cast wards etc, then pull and use Ursan. And I know that Stances, Enchantments don´t work.
With [brawling headbutt] you can maintain permanently knocked down any dangerous target with only one warrior.

You'll even have enough adrenal to use [save yourselves] between knockdowns.

Why would you want to knock down several enemies sometimes when you can disable the real dangerous one all the time ?


I'd take a sword warrior with [for great justice] [steelfang slash] [dragon slash] [save yourselves] [brawling headbutt] in my group over any ursan any day.


The rule is simple : save yourselves > anything else > pve.

Last edited by Bug John; Aug 08, 2008 at 10:39 PM // 22:39..
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Old Aug 08, 2008, 10:32 PM // 22:32   #454
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Update - Friday, August 8, 2008
Bug Fixes

* Fixed a crash bug.
* Fixed a bug that caused abnormal Energy amounts to display during Observer Mode.
* Fixed a bug that caused Vampiric Spirit to give more Health regeneration than intended.
* Fixed a bug with Hero combat range.
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Old Aug 08, 2008, 10:34 PM // 22:34   #455
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Quote:
Originally Posted by Beeb beeb
Update - Friday, August 8, 2008
Bug Fixes

....

* Fixed a bug with Hero combat range.
Woohoo! They fixed Oggy! Thank you!

Now maybe I can get back to 600/smite farming with ease.
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Old Aug 08, 2008, 10:49 PM // 22:49   #456
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Quote:
Originally Posted by truemyths
How do you get the 66% chance? I would guess 10% chance x 8 = 80% for the group.
So with a teamsize of 12 you'd have a 120% probability of headshot? Nosirree.

The probability of at least one headshot = 1 - (probability of missing ^ number of tries) = 1 - (0.9 ^ 8) = 0.66.

EDIT: OK, that actually calculates to 0.57, not 0.66. That'll teach me to calculate stuff like that in my head.

Last edited by Numa Pompilius; Aug 08, 2008 at 11:10 PM // 23:10..
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Old Aug 08, 2008, 11:16 PM // 23:16   #457
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Quote:
Originally Posted by Martin Firestorm
Again, all subjective, not proof of anything...
A-hem.

Providing methods that greatly cheapen the game are bad.

Providing methods that greatly reduce the effort required to play through the game are bad.

Providing methods that go against the core ideals of the game are bad.

You can pull the "subjective" card on me when you can prove that anything in the above are not bad ideas for Guild Wars.

Quote:
Originally Posted by Martin Firestorm
And not even the majority view based on my reading of this thread, for whatever that's worth.
The majority view in this forum on this update is going to get a general thumbs up largely due to a few reasons: 1. Ursan's nerfed, 2. Numerous "useless" elites were buffed, providing much more variety, 3. PvE skills have been boosted so that there is a much more smaller incentive to grind the ranks for them. So on the whole, this was a good update.
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Old Aug 08, 2008, 11:30 PM // 23:30   #458
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Sounds mostly positive amongst people. A few whiners but there always is. Let's get on with it. There are new things to play with.
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Old Aug 08, 2008, 11:33 PM // 23:33   #459
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Quote:
Originally Posted by Beeb beeb
Update - Friday, August 8, 2008
Bug Fixes

* Fixed a bug with Hero combat range.
Quote:
Originally Posted by Nightow
Woohoo! They fixed Oggy! Thank you!

Now maybe I can get back to 600/smite farming with ease.
Nope, I am still getting reports of the Hero AI still doing this; especially with Master, Sousuke, Zhed, and so on. The AI is still rampaging even after that last update.
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Old Aug 08, 2008, 11:50 PM // 23:50   #460
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Quote:
Originally Posted by Faer
Sorry, I completely forgot that you aren't allowed to use the synergy that is built into the game in an effort to be efficient and win. My bad; be right back, removing everything from my bar that isn't in Sword or Axe Mastery. I suppose having to drop out of Ursan to use those other seven skills is better than having access to a full skillbar of utility at all times without letting your damage output suffer, and having a skillslot taken up by something that is useless 50% of the time is better than having 8 skills that are ready when and where they are needed. And wow, what was I ever thinking, bringing a team of 8 people into an area, each with different builds that supported and complemented each other when instead I could have brought 8 functionally identical and practically useless builds that only work together properly half of the time instead!

Wait a tick. That's completely bonkers.
Hush Faer. Those are ideas that some Ursanwayers have never used or have had obliterated by the Spirit of the Bear. Let's not scare them.

Oh wait....heh.

Resume
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